RFC401 Conversion of NGP-0 Coordinates to Device Specific Coordinates

0401 Conversion of NGP-0 Coordinates to Device Specific Coordinates.J. Hansen. October 1972. (Format: TXT=3894 bytes) (Updates RFC0387) (Status: UNKNOWN)

日本語訳
RFC一覧

参照

Network Working Group                                 Jim Hansen
Request for Comment #401                              Center for Advanced
NIC #11923                                              Computation
Category:  D.6                                        University of Illinois
Updates:  RFC #387                                    October 23, 1972
Obsoletes: None


               Conversion of NGP-0 Coordinates to Device
               -----------------------------------------
                          Specific Coordinates
                          --------------------

Conversion of NGP-0 coordinates to floating point PDP-10 coordinates
was discussed in RFC #387.  In general, however, it is undesirable to
convert NGP coordinates to floating point coordinates because real
devices require integer addressing.  To this end, a means is described
to convert NGP coordi- nates to integer coordinates in the range zero
to M, where M is the maximum address of the device screen on a machine
using 2's complement arithmetic.  It would not, however, be difficult
to modify this algorithm to operate on machines using one's complement
or sign-magnitude arithmetic.

First consider the NGP coordinate format:

                   +--+-----------+
                   |  |   n       |
                   +--+-----------+
                    s ^  FRACTION
                    i
                    g
                    n

Where the sign occupies the most significant bit of the coordinate
followed by bits of numerical information (initial implementation of
NGP requires N=15).  Negative numbers are represented by 2's
complement.  Conversion to device coordinates is accomplished by:

                    D = S * f + S

Where D =>integer device coordinate
      S =>scaling factor (typically M/2)
      f =>NGP fractional coordinate

Let us rewrite this as:

                            n     n
                    D = S*(2 *f)/2 +S



                                                                [Page 1]

Now factor S into two terms:

                            I
                    S= Q * 2

Where Q is an odd integer and I is an integer.

When:                        I   n     n
                    D = Q * 2 *(2 *f)/2  +S

                             I-n   n
                      = Q * 2   *(2 *f)  +S
             n
The factor (2 *f) is represented in 2's complement form simply by
extending the sign bit of f into the upper portion of the computer
word, If Q = 1 (as it would be with many devices), it can be ignored.
If Q >< 1, we may console ourselves that an integer multiply is faster
on most machines than a floating point multiply.  In fact, on a
PDP-10, this multiply can usually be performed with no access to
memory since Q is usually small.

                          I-n
We are now left with the 2    factor.  This can be accomplished with an
arithmetic shift left by (I-n) or an arithmetic shift right by (n-I)
as is appropriate.  The offset factor, S, may now be added using an
integer add.

The procedure for converting NGP coordinates to integer device
coordinates is then:

               1.   move coordinate to a register and extend sign
               2.   integer multiply by Q (if necessary)
               3.   arithmetic shift left by (I-n)
               4.   integer add S


This procedure would generally be much faster than:

               1.   move coordinate to register and extend sign
               2.   float fractional coordinate
               3.   floating point multiply
               4.   floating point add
               5.   conversion to fixed point

       [ This RFC was put into machine readable form for entry ]
       [ into the online RFC archives by BBN Corp. under the   ]
       [ direction of Alex McKenzie.                      1/97 ]




                                                                [Page 2]

一覧

 RFC 1〜100  RFC 1401〜1500  RFC 2801〜2900  RFC 4201〜4300 
 RFC 101〜200  RFC 1501〜1600  RFC 2901〜3000  RFC 4301〜4400 
 RFC 201〜300  RFC 1601〜1700  RFC 3001〜3100  RFC 4401〜4500 
 RFC 301〜400  RFC 1701〜1800  RFC 3101〜3200  RFC 4501〜4600 
 RFC 401〜500  RFC 1801〜1900  RFC 3201〜3300  RFC 4601〜4700 
 RFC 501〜600  RFC 1901〜2000  RFC 3301〜3400  RFC 4701〜4800 
 RFC 601〜700  RFC 2001〜2100  RFC 3401〜3500  RFC 4801〜4900 
 RFC 701〜800  RFC 2101〜2200  RFC 3501〜3600  RFC 4901〜5000 
 RFC 801〜900  RFC 2201〜2300  RFC 3601〜3700  RFC 5001〜5100 
 RFC 901〜1000  RFC 2301〜2400  RFC 3701〜3800  RFC 5101〜5200 
 RFC 1001〜1100  RFC 2401〜2500  RFC 3801〜3900  RFC 5201〜5300 
 RFC 1101〜1200  RFC 2501〜2600  RFC 3901〜4000  RFC 5301〜5400 
 RFC 1201〜1300  RFC 2601〜2700  RFC 4001〜4100  RFC 5401〜5500 
 RFC 1301〜1400  RFC 2701〜2800  RFC 4101〜4200 

スポンサーリンク

Skin sections スキンセクション

ホームページ製作・web系アプリ系の製作案件募集中です。

上に戻る