RFC2174 日本語訳

2174 A MAPOS version 1 Extension - Switch-Switch Protocol. K.Murakami, M. Maruyama. June 1997. (Format: TXT=47967 bytes) (Status: INFORMATIONAL)
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Network Working Group                                    K. Murakami
Request for Comments: 2174                               M. Maruyama
Category: Informational                             NTT Laboratories
                                                           June 1997

コメントを求めるワーキンググループK.村上の要求をネットワークでつないでください: 2174年のM.丸山カテゴリ: 情報のNTT研究所1997年6月

          A MAPOS version 1 Extension - Switch-Switch Protocol

MAPOSバージョン1Extension--スイッチスイッチプロトコル

Status of this Memo

このMemoの状態

   This memo provides information for the Internet community.  This memo
   does not specify an Internet standard of any kind.  Distribution of
   this memo is unlimited.

このメモはインターネットコミュニティのための情報を提供します。 このメモはどんな種類のインターネット標準も指定しません。 このメモの分配は無制限です。

Authors' Note

作者の注意

   This memo documents a MAPOS (Multiple Access Protocol over SONET/SDH)
   version 1 extension, Switch Switch Protocol which provides dynamic
   routing for unicast, broadcast, and multicast. This document is NOT
   the product of an IETF working group nor is it a standards track
   document.  It has not necessarily benefited from the widespread and
   in depth community review that standards track documents receive.

このメモはMAPOS(Sonet/SDHの上の複数のAccessプロトコル)バージョン1拡張子、放送されたユニキャストにダイナミックルーティングを提供するSwitch Switchプロトコル、およびマルチキャストを記録します。 このドキュメントはIETFワーキンググループの製品ではありません、そして、それは標準化過程ドキュメントではありません。 必ず、標準化過程ドキュメントが受信されるのは広範囲の、そして、徹底的な共同体レビューから利益を得るというわけではありませんでした。

Abstract

要約

   This document describes a MAPOS version 1 extension, SSP (Switch
   Switch Protocol).  MAPOS is a multiple access protocol for
   transmission of network-protocol packets, encapsulated in High-Level
   Data Link Control (HDLC) frames, over SONET/SDH. In MAPOS network, a
   SONET switch provides the multiple access capability to end nodes.
   SSP is a protocol of Distance Vector family and provides unicast and
   broadcast/multicast routing for multiple SONET switch environment.

このドキュメントはMAPOSバージョン1拡大、SSP(スイッチSwitchプロトコル)について説明します。 MAPOSはネットワーク・プロトコルパケットのトランスミッションのための複数のアクセス・プロトコルです、High-レベルData Link Controlで要約された(HDLC)フレーム、Sonet/SDHの上で。 MAPOSネットワークに、Sonetスイッチはノードを終わらせる複数のアクセス能力を提供します。 SSPはDistance Vector家のプロトコルであり、ユニキャストと放送/マルチキャストルーティングを複数のSonetスイッチ環境に提供します。

1. Introduction

1. 序論

   This document describes an extension to MAPOS version 1, Switch
   Switch Protocol, for routing both unicast and broadcast/multicast
   frames.  MAPOS[1], Multiple Access Protocol over SONET (Synchronous
   Optical Network) / SDH (Synchronous Digital Hierarchy) [2][3][4][5],
   is a link layer protocol for transmission of HDLC frames over
   SONET/SDH. A SONET switch provides the multiple access capability to
   each node. SSP is a dynamic routing protocol designed for an
   environment where a MAPOS network segment spans over multiple
   switches.  It is a protocol of Distance Vector family. It provides
   both unicast and broadcast/multicast routing. First, this document
   describes the outline of SSP. Next, it explains unicast and
   broadcast/multicast routing algorithms. Then, it describes the SSP
   protocol in detail.

このドキュメントは、両方のユニキャストと放送/マルチキャストフレームを発送するためにMAPOSバージョン1、Switch Switchプロトコルに拡大について説明します。 MAPOS[1](Sonet(同期式光通信網)/SDH(同期デジタルハイアラーキ)[2][3][4][5]の上のMultiple Accessプロトコル)はSonet/SDHの上のHDLCフレームのトランスミッションのためのリンクレイヤプロトコルです。 Sonetスイッチは複数のアクセス能力を各ノードに提供します。 SSPはMAPOSネットワークセグメントが複数のスイッチの上にわたる環境のために設計されたダイナミックルーティングプロトコルです。 それはDistance Vector家のプロトコルです。 それはユニキャストと放送/マルチキャストルーティングの両方を提供します。 まず最初に、このドキュメントはSSPのアウトラインについて説明します。 次に、それはユニキャストと放送/マルチキャストルーティング・アルゴリズムがわかります。次に、それは詳細にSSPプロトコルについて説明します。

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RFC 2174                         MAPOS                         June 1997

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2. Constraints in Designing SSP

2. SSPを設計することにおける規制

   SSP is a unified routing protocol supporting both unicast and
   broadcast/multicast. The former and the latter are based on the
   Distance Vector [6][7] and the spanning tree[8] algorithm,
   respectively. In MAPOS version 1, a small number of switches is
   assumed in a segment.  Thus, unlike DVMRP(Distance Vector Multicast
   Routing Protocol)[8], TRPB(Truncated Reverse Path Broadcasting) is
   not supported for simplicity. This means that multicast frames are
   treated just the same as broadcast frames and are delivered to every
   node.

SSPはユニキャストと放送/マルチキャストの両方を支持する統一されたルーティング・プロトコルです。 前者と後者はそれぞれDistance Vector[6][7]とスパニングツリー[8]アルゴリズムに基づいています。 MAPOSバージョン1では、少ない数のスイッチがセグメントで想定されます。 したがって、TRPB(Reverse Path Broadcastingに先端を切らせる)はDVMRP(ディスタンス・ベクタ・マルチキャスト・ルーティング・プロトコル)[8]と異なって簡単さのために支持されません。 これは、マルチキャストフレームがそれでも放送フレームとして扱われて、あらゆるノードに届けられることを意味します。

   In MAPOS version 1, there are two constraints regarding design of the
   broadcast/multicast routing algorithm;

MAPOSバージョン1には、放送/マルチキャストルーティング・アルゴリズムのデザインに関して2つの規制があります。

     (1) there is no source address field in MAPOS HDLC frames

(1) ソースアドレス・フィールドが全くMAPOS HDLCフレームにありません。

     (2) there is no TTL(Time To Live) field in MAPOS HDLC frames to
     prevent forwarding loop.

(2) 輪を進めるのを防ぐために、TTL(時間To Live)分野は全くMAPOS HDLCフレームにありません。

   To cope with the first issue, VRPB(Virtual Reverse Path Broadcast)
   algorithm is introduced. In VRPB, all broadcast and multicast frames
   are assumed to be generated by a node under a specific switch called
   VSS(Virtual Source Switch). VSS is the switch which has the smallest
   switch number in a MAPOS network. Each switch determine its place in
   the spanning tree rooted from VSS independently. Whenever a switch
   receives a broadcast/multicast frame, it forwards the frame to all
   upstream and downstream switches except for the one which has sent
   the frame to the local switch.

創刊号に対処するために、VRPB(仮想のReverse Path Broadcast)アルゴリズムを導入します。 VRPBでは、VSS(仮想のSource Switch)と呼ばれる特定のスイッチの下でノードによってすべての放送とマルチキャストフレームが発生されると思われます。 VSSはMAPOSネットワークで最も少ないスイッチ番号があるスイッチです。 各スイッチはVSSから根づいているスパニングツリーで独自に場所を決定します。 スイッチが放送/マルチキャストフレームを受けるときはいつも、それは地方のスイッチにフレームを送ったもの以外のすべての上流の、そして、川下のスイッチにフレームを送ります。

   To cope with the second issue, the forward delay timer is introduced.
   Even if a switch finds a new VSS, it suspends forwarding for a time
   period. This timer ensures that all the switches have a consistent
   routing information and that they are synchronized after a topology
   change.

第2刷に対処するために、前進のディレイタイマは紹介されます。 スイッチが新しいVSSに当たっても、それは期間、推進を中断させます。 このタイマは、すべてのスイッチには一貫したルーティング情報があって、それらがトポロジー変化の後に連動するのを確実にします。

3. Unicast Routing in SSP

3. SSPのユニキャストルート設定

   This section describes the address structure of MAPOS version 1 and
   the SSP unicast routing based on it.

このセクションはMAPOSバージョン1のアドレス構造とそれに基づくSSPユニキャストルーティングについて説明します。

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3.1 Address Structure of MAPOS version 1

3.1 MAPOSバージョン1のアドレスStructure

   In a multiple switch environment, a node address consists of the
   switch number and the port number to which the node is connected. As
   shown in Figure 1, the address length is 8 bits and the LSB is always
   1, which indicates the end of the address field. A MSB of 0 indicates
   a unicast address. The switch and the port number fields are
   variable-length. In this document, a unicast address is represented
   as "0 <switch-number> <port number>".  Note that a port number
   includes EA bit.

複数のスイッチ環境で、ノードアドレスはノードが関連しているスイッチ番号とポートナンバーから成ります。 図1に示されるように、アドレスの長さは8ビットです、そして、いつもLSBは1歳です。(その歳はアドレス・フィールドの端を示します)。 0のMSBはユニキャストアドレスを示します。 スイッチとポートナンバー分野は可変長です。 本書では、「0 <スイッチ番号><は数の>を移植する」とき、ユニキャストアドレスが表されます。 ポートナンバーがEAビットを含んでいることに注意してください。

   MSB of 1 indicates multicast or broadcast. In the case of broadcast,
   the address field contains all 1s (0xff in hex). In the case of
   multicast, the remaining bits indicate a group address.  The switch
   number field is variable-length. A multicast address is represented
   as "1 <group address>".

1のMSBはマルチキャストか放送を示します。 放送の場合では、アドレス・フィールドはすべての1(十六進法における0xff)を含んでいます。 マルチキャストの場合では、残っているビットはグループアドレスを示します。 スイッチナンバーフィールドは可変長です。 「1つの<グループが>を記述する」とき、マルチキャストアドレスは表されます。

           Switch Number(variable length)
               |
               |      +--- Port Number
               |      |
               V      V
             |<->|<------->|
           +-------------+-+
           | | | | | | | | |
           | |           |1|
           +-+-----------+-+
            ^             ^
            |             |
            |             +------- EA bit (always 1)
            |
            1 : broadcast, multicast
            0 : unicast

スイッチNumber(可変長)| | +--- ポートナンバー| | V V| <->| <、-、-、-、-、-、--、>| +-------------+-+ | | | | | | | | | | | |1| +-+-----------+-+ ^ ^ | | | +------- EAビット(いつも1)| 1 : 放送、マルチキャスト0: ユニキャスト

                        Figure 1 Address Format

図1 アドレス形式

   Figure 2 shows an example of a SONET LAN that consists of three
   switches.  In this configuration, two bits of a node address are used
   to indicate the switch number. Node N1 is connected to port
   0x03(000011 in binary) of the switch S2 numbered 0x2.  Thus, the node
   address is 01000011 in binary. Node N4 has an address 01101001 in
   binary since the connected switch number is 0x3 and the port number
   is 0x09.

図2は3個のスイッチから成るSonet LANに関する例を示しています。 この構成では、ノードアドレスの2ビットは、スイッチ番号を示すのに使用されます。 ノードN1は、0×03個のスイッチS2の番号付の0x2(バイナリーの000011)を移植するために接続されます。 したがって、ノードアドレスはバイナリーの01000011です。 関連スイッチ番号が0×3であり、ポートナンバーが0×09であるので、ノードN4には、バイナリーのアドレス01101001があります。

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                        01000011
                        +------+
                        | node |
                        |  N1  |
                        +------+
           01000101         |0x03              |0x03       00101001
           +------+     +---+----+         +---+----+      +------+
           | node +-----+ SONET  +---------+ SONET  +------+ node |
           |  N2  | 0x05| Switch |0x09 0x05| Switch |0x09  |  N3  |
           +------+     |   S2   |         |   S1   |      +------+
                        |  (0x2) |         |  (0x1) |
                        +---+----+         +---+----+
                            |0x07              |0x07
                            |                  |
                            |                  |0x03      01101001
                            |              +---+----+     +------+
                            +--------------+ SONET  +-----+ node |
                                       0x05| Switch |0x09 |  N4  |
                                           |   S3   |     +------+
                                           |  (0x3) |
                                           +---+----+
                                               |0x07

01000011 +------+ | ノード| | N1| +------+ 01000101 |0×03|0×03 00101001 +------+ +---+----+ +---+----+ +------+ | ノード+-----+ Sonet+---------+ Sonet+------+ ノード| | N2| 0×05| スイッチ|0×09 0×05| スイッチ|0×09| N3| +------+ | S2| | S1| +------+ | (0×2) | | (0×1) | +---+----+ +---+----+ |0×07|0×07| | | |0×03 01101001| +---+----+ +------+ +--------------+ Sonet+-----+ ノード| 0×05| スイッチ|0×09| N4| | S3| +------+ | (0×3) | +---+----+ |0×07

               Figure 2 Multiple SONET Switch Environment

図2 複数のSonetスイッチ環境

3.2 Forwarding Unicast Frames

3.2 推進ユニキャストフレーム

   Unicast frames are forwarded along the shortest path. For example, a
   frame from node N4 destined to N1 is forwarded by switch S3 and S2.
   These SONET switches forwards an HDLC frame based on the destination
   switch number contained in the destination address.

最短パスに沿ってユニキャストフレームを進めます。 例えば、N1に運命づけられたノードN4からのフレームはスイッチS3とS2によって進められます。 これらのSonetは前方に送付先アドレスに含まれた目的地スイッチ番号に基づくHDLCフレームを切り換えます。

   Each switch keeps a routing table with entries for possible
   destination switches. An entry contains the subnet mask, the next hop
   to the adjacent switch along the shortest path to the destination,
   the metric measuring the total distance to the destination, and other
   parameters associated with the entry such as timers. For example, the
   routing table in switch S1 will be as shown in Table 1. The metric
   value 1 means that the destination switch is an adjacent switch. The
   value 16 means that it is unreachable. Although the values between 17
   and 31 also mean unreachable, they are special values utilized for
   split horizon with poisoned reverse [8].

各スイッチは可能な目的地スイッチのためのエントリーがある経路指定テーブルを保ちます。 エントリーは目的地への最短パスに沿ってサブネットマスク、次のホップを隣接しているスイッチに含んでいます、メートル法が目的地への総距離、およびタイマなどのエントリーに関連している他のパラメタを測定して。 例えば、スイッチS1の経路指定テーブルがTable1に示されるようにあるでしょう。 メートル法の数値1は、目的地スイッチが隣接しているスイッチであることを意味します。 値16は、それが手が届かないことを意味します。 また、17と31の間の値は手が届かないことを意味しますが、それらは当たっている逆[8]で分裂地平線に利用された特別な値です。

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     +-------------------------+----------+--------+------------+
     | destination |   subnet  | next hop | metric |   other    |
     |   switch    |   mask    |   port   |        | parameters |
     +-------------+-----------+----------+--------+------------+
     |  01000000   | 11100000  | 00000101 |    1   |            |
     +-------------+-----------+----------+--------+------------+
     |  01100000   | 11100000  | 00000111 |    1   |            |
     +-------------+-----------+----------+--------+------------+

+-------------------------+----------+--------+------------+ | 目的地| サブネット| 次のホップ| メートル法| 他| | スイッチ| マスク| ポート| | パラメタ| +-------------+-----------+----------+--------+------------+ | 01000000 | 11100000 | 00000101 | 1 | | +-------------+-----------+----------+--------+------------+ | 01100000 | 11100000 | 00000111 | 1 | | +-------------+-----------+----------+--------+------------+

                 Table 1  An Example of a Routing Table

テーブル1 経路指定テーブルに関する例

   When a switch receives a unicast frame, it extracts the switch number
   from the destination address. If it equals to the local switch
   number, the frame is sent to the local node through the port
   specified in the destination address.  Otherwise, the switch looks up
   its routing table for a matching destination switch number by masking
   the destination address with the corresponding subnet mask. If a
   matching entry is found, the frame is sent to an adjacent switch
   through the next hop port in the entry. Otherwise, it is silently
   discarded or sent to the control processor for its error processing.

スイッチがユニキャストフレームを受けるとき、それは送付先アドレスからスイッチ番号を抜粋します。 それであるなら、地方のスイッチ番号、フレームへの同輩はそうです。送付先アドレスで指定されたポートを通してローカルのノードに送ります。 さもなければ、スイッチは、合っている目的地スイッチ番号のために対応するサブネットマスクで送付先アドレスにマスクをかけることによって、経路指定テーブルを見上げます。 合っているエントリーを見つけるなら、エントリーにおける隣のホップポートを通して隣接しているスイッチにフレームを送ります。 さもなければ、エラー処理のための制御プロセッサにそれを静かに捨てるか、または送ります。

3.4 Protocol Overview

3.4 プロトコル概観

   This subsection describes an overview of the unicast routing protocol
   and its algorithm.

この小区分はユニキャストルーティング・プロトコルとそのアルゴリズムの概観について説明します。

3.4.1 Route Exchange

3.4.1 ルート交換

   SSP is a distance vector protocol to establish and maintain the
   routing table. In SSP, each switch sends a routing update message to
   every adjacent switches every FULL_UPDATE_TIME (10 seconds by
   default). The update message is a copy of the routing table, that is,
   routes.

SSPは経路指定テーブルを確立して、維持する距離ベクトルプロトコルです。 SSP、スイッチがルーティングアップデートメッセージを送るそれぞれ、あらゆる、隣接しているスイッチあらゆるFULL_UPDATE_タイム誌、(10秒、デフォルトで) アップデートメッセージは経路指定テーブルのコピー、すなわち、ルートです。

   When a switch receives an update message from an adjacent switch
   through a port, it adds the cost associated with the port, usually 1,
   to every metric value in the message. The result is a set of new
   metrics from the receiving switch to the destination switches. Next,
   it compares the new metrics with those of the corresponding entries
   in the existing routing table. A smaller metric means a better route.
   Thus, if the new metric is smaller than the existing one, the entry
   is updated with the new metric and next hop. The next hop is the port
   from which the update message was received. Otherwise, the entry is
   left unchanged. If the existing next hop is the same as the new one,
   the metric is updated regardless of the metric value.  If no
   corresponding route is found, a new route entry is created.

スイッチが隣接しているスイッチからポートまでアップデートメッセージを受け取るとき、ポート、通常1に関連している費用を加えます、メッセージのあらゆるメートル法の数値に。 受信スイッチから目的地スイッチまで結果は1セットの新しい測定基準です。 次に、それは既存の経路指定テーブルで対応するエントリーのものと新しい測定基準を比べます。 より小さいメートル法の手段aはルートを改善します。 したがって、新しさであるなら、メートル法であることは、新たがメートル法で既存のもの、エントリーをアップデートするより小さいのと次に跳ぶことです。 次のホップはアップデートメッセージが受け取られたポートです。 さもなければ、エントリーは変わりがないままにされます。 次の既存のホップが新しい方と同じであるなら、メートル法の数値にかかわらずメートル法をアップデートします。 どんな対応するルートも見つけられないなら、新しいルートエントリーは作成されます。

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3.4.2 Route Expiration

3.4.2 ルート満了

   Assume a route to R is advertised by a neighboring switch S. If no
   update message has been received from switch S for the period
   FULL_UPDATE_TIME * 3 (30 seconds by default) or the route is
   advertised with metric 16 by switch S, the route to R is marked as
   unreachable by setting its metric to 16. In other words, the route to
   R is kept advertised even if the route is not refreshed up-to 30
   seconds.

Rへのルートが隣接しているスイッチS.Ifによって広告を出されて、期間のFULL_UPDATE_タイム誌*3のためにスイッチSからアップデートメッセージを全く受け取っていないということであると仮定してください、(30秒、デフォルトで)、スイッチSによるメートル法の16でルートの広告を出します、そして、Rへのルートはセットしながら手の届かないとしてマークされて、それが16にメートル法であるということです。 言い換えれば、Rへのルートはルートが壮快な30秒でなくても広告を出すように保たれます。

   To process this, each routing table entry has an EXPIRATION_TIMER (30
   seconds by default, that is, FULL_UPDATE_TIME *3). If another switch
   advertises a route to R, it replaces the unreachable route. Even if a
   route is marked unreachable, the entry is kept in the routing table
   for the period of FULL_UPDATE_TIME * 3.  This enables the switch to
   notify its neighbors of the unreachable route by sending update
   messages with metric 16. To process this, each routing table entry
   has a garbage collection timer GC_TIMER (30 seconds by default). The
   entry is deleted on expiration of the timer. Figure 3 shows this
   transition.

これを処理するために、それぞれの経路指定テーブルエントリーにはEXPIRATION_TIMERがあります(デフォルトで、それが30秒、そうであり、FULL_UPDATEは_タイム誌*3です)。 別のスイッチがRにルートの広告を出すなら、それは手の届かないルートを置き換えます。 ルートが手が届かないとマークされても、エントリーによる閉じ込められて、ルーティングがFULL_UPDATEの期間、_タイム誌*3をテーブルの上に置くということです。 これは、アップデートメッセージを送ることによってスイッチがメートル法の16で手の届かないルートについて隣人に通知するのを可能にします。 これを処理するために、それぞれの経路指定テーブルエントリーにはガーベージコレクションタイマGC_TIMERがある、(30秒、デフォルトで) エントリーはタイマの満了のときに削除されます。 図3はこの変遷を示しています。

         The Last Update           Expiration         Garbage Collection
               |                       |                       |
    Routing    V   T       T       T   V   T       T       T   V
    Table      +-------+-------+-------+-------+-------+-------X
    Entry             metric < 16      |       metric = 16     |

アップデート満了ガーベージコレクション| | | ルート設定V T T T V T T T Vテーブル+-------+-------+-------+-------+-------+-------Xエントリーメートル法の<16| メートル法の=16|

               ----------------------->|---------------------->|
                   EXPIRATION_TIMER            GC_TIMER
                                                       Stop Advertising
                                                               |
    Advertised                                                 V
    Metric     --   metric <16   ------+--  metric = 16 -------X

----------------------->|、-、-、-、-、-、-、-、-、-、-、-、-、-、-、-、-、-、-、-、-、--、>| 満了_タイマGC_タイマ停止広告| 広告を出しているV Metric--メートル法の<16------+--メートル法の=16-------X

                                                    T: FULL_UPDATE_TIME

T: 完全な_アップデート_時間

                       Figure 3. Route Expiration

図3。 ルート満了

3.4.3 Slow Convergence Prevention

3.4.3 遅い集合防止

   To prevent slow convergence of routing information, two techniques,
   split horizon with poisoned reverse, and triggered update are
   employed.

情報(2つのテクニック)が地平線を分けたルーティングの遅い集合を防ぐために、当たっている逆の、そして、引き起こされたアップデートは採用しています。

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           Sn <------------- S3 <- S2 <- S1

Sn<。------------- S3<S2<S1

                   (i) Before Outage

(i) 供給停止の前に

                                ->
           Sn <--    X    -- S3 <- S2 <- S1

->Sn<--X--S3<S2<S1

                   (ii) After Outage

供給停止の後の(ii)

                Figure 4 An Example of Slow Convergence

図4 遅い集合に関する例

   Figure 4 shows an example of slow convergence[6]. In (i), three
   switches, S1, S2, and S3, are assumed to have a route to Sn. In (ii),
   the connection to Sn has disappeared because of an outage, but S2
   continue to advertise the route since there is no means for S2 to
   detect the outage immediately and it has the route to Sn in its
   routing table. Thus, S3 misunderstand that S2 has the best route to
   Sn and S2 is the next hop. This results in a transitive loop between
   S2 and S3. S2 and S3 increments the metric of the route to Sn every
   time they advertise the route and the loop continues until the metric
   reaches 16. To suppress the slow convergence problem, split horizon
   with poisoned reverse is used.

図4は遅い集合[6]に関する例を示しています。 (i)では、3個のスイッチ(S1、S2、およびS3)が、Snにルートを持っていると思われます。 (ii)では、Snとの接続は供給停止のために姿を消しましたが、S2は、S2がすぐに供給停止を検出する手段が全くなくて、経路指定テーブルにSnにルートを持っているのでルートの広告を出し続けています。 その結果、S3は誤解します。S2がSnとS2に最も良いルートを持っているのは、次のホップです。 これはS2とS3の間の他動な輪をもたらします。 彼らがルートの広告を出して、輪がメートル法まで範囲16を続けているときはいつも、S2とS3はルートのメートル法をSnに増加します。 遅い集合問題を抑圧するために、当たっている逆がある分裂地平線は使用されています。

   In split horizon with poisoned reverse, a route is advertised as
   unreachable to the next hop. The metric is the received metric value
   plus 16. For example, in Figure 4, S2 advertises the route to Sn with
   the metric unreachable only to S3. Thus, S3 never considers that S2
   is the next hop to Sn. This ensures fast convergence on disappearance
   of a route.

当たっている逆がある分裂地平線の中では、次のホップに手の届かないとしてルートの広告を出します。 メートル法は容認されたメートル法の数値プラス16です。 例えば、図4では、S2はS3だけに手の届かないメートル法でSnにルートの広告を出します。 したがって、S3は、S2がSnへの次のホップであると決して考えません。 これはルートの消滅のときに速い集合を確実にします。

   Another technique, triggered update, forces a switch to send an
   immediate update instead of waiting for the next periodic update when
   a switch detects a local port failure, or when it receives a message
   that a route has become unreachable, or that its metric has
   increased. This makes the convergence faster.

スイッチが別のテクニック(引き起こされたアップデート)によってやむを得ずスイッチが地方のポートの故障を検出するか、またはルートが手が届かなくなったというメッセージを受け取るとき次の周期的なアップデートを待つことの代わりに即座のアップデートを送るか、またはそれがメートル法であることは増加しました。 これで、集合は、より速くなります。

4. Broadcast/multicast Routing in SSP

4. SSPの放送/マルチキャストルート設定

   This section explains VRPB algorithm and the outline of
   broadcast/multicast routing protocol.

このセクションは放送/マルチキャストルーティング・プロトコルのVRPBアルゴリズムとアウトラインについて説明します。

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4.1 Virtual Reverse Path Broadcast/Multicast Algorithm

4.1仮想の逆の経路放送/マルチキャストアルゴリズム

   SSP provides broadcast/multicast routing based on a spanning tree
   algorithm.  As described in Section 2, the routing is based on the
   VRPB(Virtual Reverse Path Broadcast) algorithm.  In VRPB, each switch
   assumes that all broadcast and multicast frames are generated by a
   specific switch, VSS(Virtual Source Switch). Thus, unlike DVMRP, a
   MAPOS network has only one spanning tree at any given time.

SSPはスパニングツリーアルゴリズムに基づく放送/マルチキャストルーティングを提供します。 セクション2で説明されるように、ルーティングはVRPB(仮想のReverse Path Broadcast)アルゴリズムに基づいています。 VRPBでは、各スイッチは、すべての放送とマルチキャストフレームが特定のスイッチ、VSS(仮想のSource Switch)によって発生すると仮定します。 したがって、MAPOSネットワークには、その時々で、DVMRPと異なって、1つのスパニングツリーしかありません。

   The frames are forwarded along the reverse path by computing the
   shortest path from the VSS to all possible recipients.  VSS is the
   switch which has the lowest switch number in the network.  Because
   the routing table contains all the unicast destination addresses
   including the switch numbers, each switch can identify the VSS
   independently by searching for the smallest switch number in its
   unicast routing table.

逆の経路に沿ってVSSから可能なすべての受取人まで最短パスを計算することによって、フレームを進めます。 VSSはネットワークにおける最も下位のスイッチ番号があるスイッチです。 経路指定テーブルがスイッチ番号を含むすべてのユニキャスト送付先アドレスを含んでいるので、各スイッチはユニキャスト経路指定テーブルで最も少ないスイッチ番号を捜し求めながら、独自にVSSの身元を確認することができます。

   In Figure 2, switch S1 is the VSS.  Each switch determines its place
   in the spanning tree, relative to the VSS, and which of its ports are
   on the shortest path tree.  Thus, the spanning tree is as shown in
   Figure 5. Except for the VSS, each switch has one upstream port and
   zero or more downstream ports. VSS have no upstream port, since it is
   the root of the spanning tree. In Figure 2.  switch S2's upstream
   port is port 0x09 and it has no downstream port.

図2では、スイッチS1はVSSです。 各スイッチは、VSSに比例したスパニングツリーによる場所と最短パス木の上にポートのどれがあるかを決定します。 したがって、スパニングツリーが図5に示されるようにあります。 VSSを除いて、各スイッチには、1つの上流のポートとゼロか、より川下のポートがあります。 それがスパニングツリーの根であるので、VSSには、どんな上流のポートもありません。 図2スイッチS2の上流では、ポートがポート0x09です、そして、それがどんな川下のポートも持っていません。

                   S1 (VSS)
                  /  \
                 /    \
                /      \
               S2      S3

S1(VSS)/\/\/\S2 S3

                      Figure 5  VRPB Spanning Tree

図5 VRPBスパニングツリー

   When a switch receives a broadcast/multicast frame, it forwards the
   frame to all of the upstream switch, the downstream switches, and the
   directly connected nodes. However, it does not forward to the switch
   which sent the frame to it. For that purpose, a bit mapped
   broadcast/multicast routing table may be employed.  The
   broadcast/multicast routing process marks all the bits corresponding
   to the ports to which frames should be forwarded. The forwarding
   process refers to it and broadcasts a frame to all the ports with its
   corresponding bit marked.

スイッチが放送/マルチキャストフレームを受けるとき、それは上流のスイッチ、川下のスイッチ、および直接接続されたノードのすべてにフレームを送ります。 しかしながら、それはフレームをそれに送ったものをスイッチに送りません。 そのために、そして、少し写像している放送/マルチキャスト経路指定テーブルは使われるかもしれません。 放送/マルチキャストルーティングの過程は、すべてのビットがフレームが送られるべきであるポートに対応しているとマークします。 推進の過程は対応するビットがあるすべてのポートへのフレームがマークしたそれと放送について言及します。

4.2 Forwarding Broadcast/multicast Frames

4.2 推進放送/マルチキャストフレーム

   When a switch forwards a broadcast/multicast frame, (1) it first
   decides the VSS by referring to its unicast routing table. Then, (2)
   it refers to its broadcast/multicast routing table corresponding to

(1) スイッチが放送/マルチキャストフレームを進めるとき、それは、最初に、ユニキャスト経路指定テーブルについて言及することによって、VSSについて決めます。 そして、それが放送/マルチキャスト経路指定テーブル相当を参照する(2)

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   the VSS. A cache may be used to reduce the search overhead. (3) Based
   on the routing table, the switch forwards the frame.

VSS。 キャッシュは、検索オーバーヘッドを下げるのに使用されるかもしれません。 (3) 経路指定テーブルに基づいて、スイッチはフレームを進めます。

   Figure 6 shows an example of S2's broadcast/multicast routing table
   for the VSS S1. It is a bit map table and each bit corresponds to a
   port. The value 1 indicates that frames should be forwarded to a node
   or a switch through the port.  If no bit is marked, the frame is
   silently discarded. In the example of Figure 6, port 0x09 is the
   upstream port to its VSS, that is, S1. Other ports, ports 0x05 and
   0x03 are path to N2 and N1 nodes, respectively.

図6はVSS S1のためにS2の放送/マルチキャスト経路指定テーブルに関する例を示しています。 それはテーブルを少し写像することです、そして、各ビットはポートに対応しています。 値1は、フレームがポートを通してノードかスイッチに送られるべきであるのを示します。 どんなビットも著しくないなら、フレームは静かに捨てられます。 図6に関する例では、ポート0x09はすなわち、VSS、S1への上流のポートです。 他のポートであり、ポート0×05と0x03はそれぞれN2とN1ノードへの経路です。

             0F  0D  0B  09  07  05  03  01   ---   port number
           +---+---+---+---+---+---+---+---+
           | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 |  ---   1: forward
           +---+---+---+---+---+---+---+---+        0: inhibit

0F0D 0B09 07 05 03 01--- ポートナンバー+---+---+---+---+---+---+---+---+ | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | --- 1: フォワード+---+---+---+---+---+---+---+---+ 0: 禁止します。

            Figure 6 Broadcast/Multicast Routing Table of S2

図6 S2の放送/マルチキャスト経路指定テーブル

4.3 Forwarding Path Examples

4.3 推進経路の例

   Assume that a broadcast frame is generated by N2 in Figure 2. The
   frame is received by S2.

放送フレームがN2によって図2で発生すると仮定してください。 フレームはS2によって受け取られます。

   Then, S2 passes it to all the connected nodes except for the source
   N2. That is, only to N1. At the same time, it also forwards the frame
   to all its upstream and downstream switches. Since S2 has no
   downstream switch, S2 forwards the frame to S1 though its upstream
   port 0x09.

そして、S2はソースN2以外のすべての接続ノードにそれを通過します。 すなわち、N1だけに。 また、同時に、それはすべての上流の、そして、川下のスイッチにフレームを送ります。 S2にはどんな川下のスイッチもないので、上流のポート0x09ですが、S2はフレームをS1に送ります。

   S1 is the VSS and it passes the frame to all the local nodes, that
   is, only to N3. Since it has no upstream switch and S2 is the switch
   which sent the frame to S1, the frame is eventually forwarded only to
   a downstream switch S3.

S1はVSSです、そして、それはすべてのローカルのノードと、そして、すなわち、N3だけにフレームを通り過ぎます。 どんな上流のスイッチも持たないで、S2がフレームをS1に送ったスイッチであるので、結局、川下のスイッチS3だけにフレームを送ります。

   S3 passes the frame to its local node, N4. Since S3 has only an
   upstream and the frame was received through that port, S3 does not
   forward the frame to any switch.

S3はローカルのノード、N4にフレームを通り過ぎます。 S3には上流しかなくて、そのポートを通してフレームを受け取ったので、S3はどんなスイッチにもフレームを送りません。

   The resulting path is shown in Figure 7. Although this is not the
   optimal path, VRPB ,at least, ensures that broadcast/multicast frames
   are delivered all the nodes without a loop. Figures 8 and 9 show the
   forwarding path for frames generated by a node under S3 and S4,
   respectively.

結果として起こる経路は図7に示されます。 これは最適経路ではありませんが、VRPBは、すべてのノードが輪なしで放送/マルチキャストフレームに届けられるのを少なくとも確実にします。 数字8と9はS3とS4の下でノードでそれぞれ発生するフレームに推進経路を示しています。

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                             +-> N3
                             |
             N2 -> S2 +-> S1 +-> S3 -> N4
                      |
                      +-> N1

+->N3| N2->S2+->S1+->S3->N4| +->N1

                   Figure 7  Forwarding Path from N2

図7 N2から経路を進めること。

                             +-> N1
                             |
             N3 -> S1 +-> S2 +-> N2
                      |
                      +-> S3 --> N4

+->N1| N3->S1+->S2+->N2| +->S3-->N4

                   Figure 8  Forwarding Path from N3

N3から経路を進めるエイト環

                             +-> N3
                             |
             N4 -> S3 +-> S1 +-> S2 +-> N1
                                    |
                                    +-> N2

+->N3| N4->S3+->S1+->S2+->N1| +->N2

                   Figure 9  Forwarding Path from N4

図9 N4から経路を進めること。

4.4 Suppressing Routing Loop

4.4 ルート設定輪を抑圧すること。

   To suppress transitive routing loop, forward delay is employed. A
   switch suspends broadcast/multicast forwarding for a period after a
   new VSS is found in the routing table. This prevents transitive
   routing loop by waiting for all the switches to have the same routing
   information and become synchronized. In addition to controlling
   sending of frames by forward delay, another mechanism is employed to
   prevent transitive routing loop by controlling reception of frames.
   That is, broadcast/multicast frames received through ports other than
   the upstream and downstream ports are discarded.

他動なルーティング輪を抑圧するために、前進の遅れは採用しています。 新しいVSSが経路指定テーブルで見つけられた後にスイッチはしばらく、放送/マルチキャスト推進を中断させます。 すべてのスイッチが同じルーティング情報を持って、連動するようになるのを待つことによって、これは他動なルーティング輪を防ぎます。 前進の遅れでフレームを発信させながら制御することに加えて、別のメカニズムは、フレームのレセプションを制御することによって他動なルーティング輪を防ぐのに使われます。 すなわち、上流の、そして、川下のポート以外のポートを通して受け取られた放送/マルチキャストフレームは捨てられます。

4.5 Upstream Switch Discovery

4.5 上流のスイッチ発見

   The upstream port is determined by the shortest reverse path to the
   VSS.  It is identified by referring to the next hop port of the route
   to VSS in the local unicast routing table. When a new next hop to the
   VSS is discovered, the bit corresponding to the old next hop port is
   cleared, and the bit corresponding to the new one is marked as the
   upstream port in the broadcast/multicast routing table.

上流のポートはVSSへの最も短い逆の経路のそばで断固としています。 それは、ルートの隣のホップポートを地方のユニキャスト経路指定テーブルのVSSと呼ぶことによって、特定されます。 VSSへの次の新しいホップが発見されるとき、隣の古いホップポートに対応するビットはきれいにされます、そして、新しい方に対応するビットは放送/マルチキャスト経路指定テーブルの上流のポートとしてマークされます。

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4.6 Downstream Switch Discovery

4.6 川下のスイッチ発見

   To determine the downstream ports, split horizon with poisoned
   reverse is employed. When a switch receives a route with a metric
   poisoned by split horizon processing through a port as described in
   Section 3.4.3, the port is considered to be a downstream port. In
   Figure 2, S1 is the VSS and the route information is sent back from
   S2 to S1 with metric unreachable based on the split horizon with
   poisoned reverse. Thus, S1 knows that S2 is one of its downstreams.

川下のポートを決定するために、当たっている逆がある分裂地平線は採用しています。 スイッチがセクション3.4.3で説明されるようにポートを通して分かれているメートル法の当たっている地平線処理でルートを受けるとき、ポートは川下のポートであると考えられます。 S1は図2では、VSSです、そして、経由地案内はメートル法でS2からS1まで返送されます。当たっている逆がある分裂地平線に基づいて、手が届きません。 したがって、S1は、S2が川下のひとりであることを知っています。

4.7 Downstream Port Expiration

4.7 川下のポート満了

   When a poison reversed packet is newly received from a port, the
   local switch knows that a new downstream switch has appeared. Then,
   it marks the bit corresponding to the port and starts
   FORWARD_DELAY_TIMER (30second by default, that is, FULL_UPDATE_TIME *
   3) for the port. The forwarding of broadcast/multicast frames to the
   port is prohibited until the timer expires.  Every time the local
   switch receives a poison reversed packet through a port, it
   initializes PORT_EXPIRATION_TIMER(30 seconds by default, that is,
   FULL_UPDATE_TIME *3) corresponding to the port. A continuous loss of
   poison reversed packets or a failure of downstream port results in
   expiration of PORT_EXPIRATION_TIMER, and the corresponding bit is
   cleared.

毒が逆になったとき、ポートからパケットを新たに受け取って、地方のスイッチは、新しい川下のスイッチが現れたのを知っています。 次に、ポートに対応するビットをマークして、FORWARD_DELAY_TIMERを始動する、(30秒、デフォルトで、それはそうです、ポートへのFULL_UPDATE_タイム誌*3)。 タイマが期限が切れるまで、ポートへの放送/マルチキャストフレームの推進は禁止されています。 地方のスイッチが受信されるときはいつも、毒はポートを通してパケットを逆にして、それは、ポートに対応しながら、PORT_EXPIRATION_TIMER(デフォルトで、それは30秒、そうです、FULL_UPDATE_タイム誌*3)を初期化します。 毒の連続した損失はPORT_EXPIRATION_TIMERの満了における川下のポート結果のパケットか失敗を逆にしました、そして、対応するビットはきれいにされます。

               First Update               Last Update
                   |                           |
                   V T   T   T   T   T   T   T V
                   +---+---+---+---+---+---+---+---+---+---+---+---+---
   A bit in
   the routing      0   0   0   1   1   1   1   1   1   1   0   0   0
   table                       ^                           ^
                    <--------->|                <--------->|
                        ^   route up                 ^ route down
                        |                            |
                  FORWARD_DELAY               PORT_EXPIRATION

まず最初に、アップデートをアップデートしてください。| | +に対するV T T T T T T T---+---+---+---+---+---+---+---+---+---+---+---+--- ルーティングで、少し、0 0 0 1 1 1 1 1 1 1 0 0 0は^ ^<をテーブルの上に置きます。--------->| <、-、-、-、-、-、-、-、--、>| ^^ルートへのルートはダウンします。| | 前進の_遅れポート_満了

                                           T: FULL_UPDATE_TIME

T: 完全な_アップデート_時間

                       Figure 10. Port Expiration

図10。 ポート満了

   When a downstream switch discovers another best path to the VSS or a
   new VSS, it stops split horizon with poison reverse and sends
   ordinary update messages. Whenever the local switch receives an
   ordinary update message from its downstream switch, it SHOULD
   immediately clear the corresponding bit in the routing table and stop
   forwarding of broadcast/multicast frames.

When a downstream switch discovers another best path to the VSS or a new VSS, it stops split horizon with poison reverse and sends ordinary update messages. Whenever the local switch receives an ordinary update message from its downstream switch, it SHOULD immediately clear the corresponding bit in the routing table and stop forwarding of broadcast/multicast frames.

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4.8 Node Discovery

4.8 Node Discovery

   When a NSP[9] packet, requesting a node address from a port, is
   received, the local switch considers that a new node is connected,
   and marks the corresponding bit in the broadcast/multicast routing
   table. When the local switch detects that the port went down as
   described in [9], it clear the corresponding bit.

When a NSP[9] packet, requesting a node address from a port, is received, the local switch considers that a new node is connected, and marks the corresponding bit in the broadcast/multicast routing table. When the local switch detects that the port went down as described in [9], it clear the corresponding bit.

4.9 Invalidating The Broadcast/multicast Routing Table

4.9 Invalidating The Broadcast/multicast Routing Table

   When a new VSS is discovered or when the VSS becomes unreachable, the
   entire broadcast/multicast routing table is invalidated. That is, a
   change of upstream port affects the entire broadcast/multicast
   routing. However, a change of a downstream port does not affect
   forwarding to other downstream ports, its upstream port, and nodes.

When a new VSS is discovered or when the VSS becomes unreachable, the entire broadcast/multicast routing table is invalidated. That is, a change of upstream port affects the entire broadcast/multicast routing. However, a change of a downstream port does not affect forwarding to other downstream ports, its upstream port, and nodes.

5. Detailed Protocol Operation

5. Detailed Protocol Operation

   This section explains SSP packet format and protocol processing in
   detail.

This section explains SSP packet format and protocol processing in detail.

5.1 Packet Format

5.1 Packet Format

   This subsection describes the packet encapsulation in HDLC frame and
   the packet format.

This subsection describes the packet encapsulation in HDLC frame and the packet format.

5.1.1 Packet Format and Its Encapsulation

5.1.1 Packet Format and Its Encapsulation

   SSP packet format is designed based on RIP[6] and its successor, RIP2
   [7]. Figure 11 shows the packet format. A SSP packet is encapsulated
   in the information field of a MAPOS HDLC frame. The HDLC protocol
   field of SSP is 0xFE05 in hex as defined by the "MAPOS Version 1
   Assigned Numbers" [10]. The packet is sent encapsulated in a unicast
   packet with the destination address 0000 0001, which indicates the
   control processor of an adjacent switch.

SSP packet format is designed based on RIP[6] and its successor, RIP2 [7]. Figure 11 shows the packet format. A SSP packet is encapsulated in the information field of a MAPOS HDLC frame. The HDLC protocol field of SSP is 0xFE05 in hex as defined by the "MAPOS Version 1 Assigned Numbers" [10]. The packet is sent encapsulated in a unicast packet with the destination address 0000 0001, which indicates the control processor of an adjacent switch.

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(MSB)                                                       (LSB)
7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -----
|    Command    |   Version     |           unused              |SSP header
+---------------+---------------+-------------------------------+ -----
| Address Family Identifier     |            All 0              |
+-------------------------------+-------------------------------+
|                         HDLC Address                          | an SSP
+---------------------------------------------------------------+ route
|                         Subnet Mask                           | entry
+---------------------------------------------------------------+
|                         All 0                                 |
+---------------------------------------------------------------+
|                         Metric                                |
+---------------+---------------+-------------------------------+ ----
| Address Family Identifier     |            All 0              |

(MSB) (LSB) 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----- | Command | Version | unused |SSP header +---------------+---------------+-------------------------------+ ----- | Address Family Identifier | All 0 | +-------------------------------+-------------------------------+ | HDLC Address | an SSP +---------------------------------------------------------------+ route | Subnet Mask | entry +---------------------------------------------------------------+ | All 0 | +---------------------------------------------------------------+ | Metric | +---------------+---------------+-------------------------------+ ---- | Address Family Identifier | All 0 |

                      Figure 11 SSP packet format

Figure 11 SSP packet format

   The maximum packet size is 512 octet. The first four octets is the
   SSP header. The remainder of the message is composed of 1 - 25 route
   entries. Each entry is 20 octets long.

The maximum packet size is 512 octet. The first four octets is the SSP header. The remainder of the message is composed of 1 - 25 route entries. Each entry is 20 octets long.

5.1.2 SSP Header

5.1.2 SSP Header

   SSP header consists of a command field and a version field. The
   command field is one octet long and holds one of the following
   values;

SSP header consists of a command field and a version field. The command field is one octet long and holds one of the following values;

     1 - request     A request to send all or part of SSP routing table.

1 - request A request to send all or part of SSP routing table.

     2 - response    A message containing all, or a part of the sender's
                     SSP routing table.  This message may be sent in
                     response to a request, or it may be an update
                     message generated by the sender.

2 - response A message containing all, or a part of the sender's SSP routing table. This message may be sent in response to a request, or it may be an update message generated by the sender.

   The Version field indicates the version of SSP being used. The
   current version number is 1.

The Version field indicates the version of SSP being used. The current version number is 1.

5.1.3 SSP Route Entries

5.1.3 SSP Route Entries

   Each entry has an address family identifier. It indicates an
   attribute of the entry. SSP routing protocol uses 2 as its identifier
   by default. The identifier 0 indicates unspecified. This value is
   used when a switch requests other switches to send the entire SSP
   routing table. A recipient of the message SHOULD ignore all entries
   with unknown value.

Each entry has an address family identifier. It indicates an attribute of the entry. SSP routing protocol uses 2 as its identifier by default. The identifier 0 indicates unspecified. This value is used when a switch requests other switches to send the entire SSP routing table. A recipient of the message SHOULD ignore all entries with unknown value.

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   The HDLC address is a destination address. It may be a switch address
   or a node address. The subsequent subnet mask is applied to the HDLC
   address to yield the switch number portion. The field is 4 octet long
   and the address is placed in the least significant position.

The HDLC address is a destination address. It may be a switch address or a node address. The subsequent subnet mask is applied to the HDLC address to yield the switch number portion. The field is 4 octet long and the address is placed in the least significant position.

   Metric indicates the distance to the destination node. That is, how
   many switches a message must go through en route to the destination
   node. The metric field must contain a value between 1 and 31. The
   metric of 16 indicates that the destination is not reachable and is
   ignored by recipients. The values between 17 and 31 are utilized for
   poisoned reverse with split horizon and also means unreachable. The
   metric 0 indicates the local switch itself.

Metric indicates the distance to the destination node. That is, how many switches a message must go through en route to the destination node. The metric field must contain a value between 1 and 31. The metric of 16 indicates that the destination is not reachable and is ignored by recipients. The values between 17 and 31 are utilized for poisoned reverse with split horizon and also means unreachable. The metric 0 indicates the local switch itself.

5.2 Routing Table

5.2 Routing Table

   Every switch has an SSP routing table. The table is a collection of
   route entries - one for every destination. An entry consists of the
   following information;

Every switch has an SSP routing table. The table is a collection of route entries - one for every destination. An entry consists of the following information;

    (1) destination : A unicast destination address.

(1) destination : A unicast destination address.

    (2) subnet mask : A mask to extract the switch address by applying
    bitwise AND with the destination address

(2) subnet mask : A mask to extract the switch address by applying bitwise AND with the destination address

    (3) next hop port : The local port number connected to the adjacent
    switch along the path to the destination.

(3) next hop port : The local port number connected to the adjacent switch along the path to the destination.

    (4) metric : Distance to the destination node. The metric of an
    adjacent switch is 1 and that of local switch is 0.

(4) metric : Distance to the destination node. The metric of an adjacent switch is 1 and that of local switch is 0.

    (5) timers for unicast routing : Timers associated with unicast
    routing such as EXPIRATION_TIMER and GC_TIMER.

(5) timers for unicast routing : Timers associated with unicast routing such as EXPIRATION_TIMER and GC_TIMER.

    (6) flags : Various flags associated with the route such as route
    change flag to indicate that the route has changed recently or it
    has timed out.

(6) flags : Various flags associated with the route such as route change flag to indicate that the route has changed recently or it has timed out.

    (7) bit map routing table for broadcast/multicast : Each bit
    corresponding to the port to an upstream or a downstream switch of
    the spanning tree is marked in addition to the ports to end nodes.
    Broadcast/multicast frames are forwarded only through those ports
    with their corresponding bit set. Since only one spanning tree
    exists at a time in a network, each route entry does not necessarily
    have to have this field.

(7) bit map routing table for broadcast/multicast : Each bit corresponding to the port to an upstream or a downstream switch of the spanning tree is marked in addition to the ports to end nodes. Broadcast/multicast frames are forwarded only through those ports with their corresponding bit set. Since only one spanning tree exists at a time in a network, each route entry does not necessarily have to have this field.

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    (8) timers for broadcast/multicast routing : Timers associated with
    broadcast/multicast routing such as FORWARD_DELAY_TIMER and
    PORT_EXPIRATION_TIMER. These timers are prepared for each bit of
    broadcast/multicast routing table.

(8) timers for broadcast/multicast routing : Timers associated with broadcast/multicast routing such as FORWARD_DELAY_TIMER and PORT_EXPIRATION_TIMER. These timers are prepared for each bit of broadcast/multicast routing table.

5.3 Sending Routing Messages

5.3 Sending Routing Messages

5.3.1 Packet Construction

5.3.1 Packet Construction

   Because of the split horizon with poisoned reverse, a routing message
   differs depending on the adjacent switch to which the message is
   being sent. The upstream switch of a route, that is next hop,
   receives a message which contains the corresponding route with a
   metric between 17 and 31. Switches that are not the upstream switch
   of any route receive the same message. Here, we assume that a packet
   for a routing message is constructed for an adjacent switch which is
   connected through the local port N.

Because of the split horizon with poisoned reverse, a routing message differs depending on the adjacent switch to which the message is being sent. The upstream switch of a route, that is next hop, receives a message which contains the corresponding route with a metric between 17 and 31. Switches that are not the upstream switch of any route receive the same message. Here, we assume that a packet for a routing message is constructed for an adjacent switch which is connected through the local port N.

   First, set the version field to 1, the current SSP version. Then, set
   the command to "response". Set other fields which are supposed to be
   zero to zero.  Next, start filling in entries.

First, set the version field to 1, the current SSP version. Then, set the command to "response". Set other fields which are supposed to be zero to zero. Next, start filling in entries.

   To fill in the entries, perform the following for each route. The
   destination HDLC address, netmask, and its metric are put into the
   entry in the packet.  Routes must be included in the packet even if
   their metrics are unreachable(16).  If the next hop port is N, 16 is
   added to the metric for split horizon with poisoned reverse.

To fill in the entries, perform the following for each route. The destination HDLC address, netmask, and its metric are put into the entry in the packet. Routes must be included in the packet even if their metrics are unreachable(16). If the next hop port is N, 16 is added to the metric for split horizon with poisoned reverse.

   Recall that the maximum packet size is 512 bytes.  When there is no
   more space in a packet, send the current message and start a new one.
   If a triggered update is being generated, only entries whose route
   change flags are set need be included.

Recall that the maximum packet size is 512 bytes. When there is no more space in a packet, send the current message and start a new one. If a triggered update is being generated, only entries whose route change flags are set need be included.

5.3.2 Sending update

5.3.2 Sending update

   Sending update may be triggered in any of the following ways;

Sending update may be triggered in any of the following ways;

    (1) Initial Update

(1) Initial Update

    When a switch first comes up, it SHOULD send to all adjacent
    switches a request asking for their entire routing tables. The
    destination address is 00000001. When a port comes on-line, the
    request packet is sent to the port. The packet, requesting the
    entire routing table, MUST have at least an entry with the address
    family identifier 0 meaning unspecified.

When a switch first comes up, it SHOULD send to all adjacent switches a request asking for their entire routing tables. The destination address is 00000001. When a port comes on-line, the request packet is sent to the port. The packet, requesting the entire routing table, MUST have at least an entry with the address family identifier 0 meaning unspecified.

    When a switch receives a request packet, it first checks the version
    number of the SSP header. If it is not 1, the packet is silently

When a switch receives a request packet, it first checks the version number of the SSP header. If it is not 1, the packet is silently

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    discarded. Otherwise, the address family identifier is examined.  If
    the value is 0, the entire SSP routing table is returned in one or
    more response packets destined to 00000001. Otherwise, the request
    is silently discarded.  Although the original RIP specification
    defines the partial routing table request, SSP routing protocol
    omits it for the sake of simplicity.

discarded. Otherwise, the address family identifier is examined. If the value is 0, the entire SSP routing table is returned in one or more response packets destined to 00000001. Otherwise, the request is silently discarded. Although the original RIP specification defines the partial routing table request, SSP routing protocol omits it for the sake of simplicity.

    (2) Periodic Update

(2) Periodic Update

    Every switch participating in the routing process sends an update
    message (response message) to all its neighbor switches once every
    FULL_UPDATE_TIME (10 seconds). For the periodic update, a response
    packet(s) is used. The destination address is always 00000001. An
    update message contains the entire SSP routing table. The maximum
    packet size is 512byte. Thus, an update message may require several
    packets to be packed.

Every switch participating in the routing process sends an update message (response message) to all its neighbor switches once every FULL_UPDATE_TIME (10 seconds). For the periodic update, a response packet(s) is used. The destination address is always 00000001. An update message contains the entire SSP routing table. The maximum packet size is 512byte. Thus, an update message may require several packets to be packed.

    (3) Triggered Update

(3) Triggered Update

    When a route in the unicast routing table is changed or a local port
    goes down, the switch advertises a triggered update packet without
    waiting for the full update time. The difference between triggered
    update and the other update is that triggered updates do not have to
    include the entire routing table. Only changed entries should be
    included. Triggered update may be suppressed if a regular periodic
    update is due.

When a route in the unicast routing table is changed or a local port goes down, the switch advertises a triggered update packet without waiting for the full update time. The difference between triggered update and the other update is that triggered updates do not have to include the entire routing table. Only changed entries should be included. Triggered update may be suppressed if a regular periodic update is due.

    Note that when a route is advertised as unreachable (metric 16) by
    an adjacent switch, update process is triggered as well as
    expiration of the route in the local switch.

Note that when a route is advertised as unreachable (metric 16) by an adjacent switch, update process is triggered as well as expiration of the route in the local switch.

    (4) On Termination

(4) On Termination

    When a switch goes down, it is desirable to advertise all the routes
    with metric 16, that is, unreachable.

When a switch goes down, it is desirable to advertise all the routes with metric 16, that is, unreachable.

5.4 Receiving Routing Messages

5.4 Receiving Routing Messages

   When a switch receives an update, it first checks the version number.
   If it is not 1, the update packet is silently discarded. Otherwise,
   it processes the entries in it one by one.

When a switch receives an update, it first checks the version number. If it is not 1, the update packet is silently discarded. Otherwise, it processes the entries in it one by one.

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   For each entry, the address family identifier is checked. If it is
   not 2, the entry is ignored. Otherwise, the metric is checked. The
   value should be between 0 and 31.  An entry with illegal metric is
   ignored. Next, the HDLC address and the subnet mask is checked. An
   entry with an invalid address such as broadcast is ignored. If the
   entry passed all these validation checks, it is processed according
   to the following steps;

For each entry, the address family identifier is checked. If it is not 2, the entry is ignored. Otherwise, the metric is checked. The value should be between 0 and 31. An entry with illegal metric is ignored. Next, the HDLC address and the subnet mask is checked. An entry with an invalid address such as broadcast is ignored. If the entry passed all these validation checks, it is processed according to the following steps;

   Step 1 - Process Poisoned Reverse

Step 1 - Process Poisoned Reverse

   If the metric value is between 0 and 16, it is an unicast
   information. Go ahead to Step 2.

If the metric value is between 0 and 16, it is an unicast information. Go ahead to Step 2.

   If the metric value is between 17 and 31, it indicates poisoned
   reverse, that the local switch has been chosen as the next hop for
   the route. However, if the corresponding entry is not included in the
   current routing table or the message is from a port connected to its
   upstream switch, the message is illegal -- ignore it and return to
   Step 1 to process the next entry. Otherwise,

If the metric value is between 17 and 31, it indicates poisoned reverse, that the local switch has been chosen as the next hop for the route. However, if the corresponding entry is not included in the current routing table or the message is from a port connected to its upstream switch, the message is illegal -- ignore it and return to Step 1 to process the next entry. Otherwise,

      (1) Initialize the PORT_EXPIRATION_TIMER corresponding to the
          downstream port.
      (2) Operate the FORWARD_DELAY_TIMER as follows;
          (2-1) If the broadcast/multicast forwarding was already
                enabled, go to (3).
          (2-2) If the FORWARD_DELAY_TIMER corresponding to the
                downstream port was already started, increment the
                timer. If the timer expires, mark the bit in the
                broadcast/multicast routing table corresponding to the
                port and stop the timer.
          (2-2) Otherwise, start the FORWARD_DELAY_TIMER.
      (3) Return to Step 1 to process the next entry.

(1) Initialize the PORT_EXPIRATION_TIMER corresponding to the downstream port. (2) Operate the FORWARD_DELAY_TIMER as follows; (2-1) If the broadcast/multicast forwarding was already enabled, go to (3). (2-2) If the FORWARD_DELAY_TIMER corresponding to the downstream port was already started, increment the timer. If the timer expires, mark the bit in the broadcast/multicast routing table corresponding to the port and stop the timer. (2-2) Otherwise, start the FORWARD_DELAY_TIMER. (3) Return to Step 1 to process the next entry.

    Step 2 - Process Unicast Routing Information

Step 2 - Process Unicast Routing Information

    First, add the cost associated with the link, usually 1, to the
    metric. If the result is greater than 16, 16 is used. Then, look up
    the unicast routing table for the corresponding entry. There are two
    cases.

First, add the cost associated with the link, usually 1, to the metric. If the result is greater than 16, 16 is used. Then, look up the unicast routing table for the corresponding entry. There are two cases.

     Case 1  no corresponding entry is found

Case 1 no corresponding entry is found

       If the new metric is 16, return to step 1 to process the next
       entry.  Otherwise,
       (1) Create a new route entry in the routing table
       (2) Initialize EXPIRATION_TIMER and GC_TIMER

If the new metric is 16, return to step 1 to process the next entry. Otherwise, (1) Create a new route entry in the routing table (2) Initialize EXPIRATION_TIMER and GC_TIMER

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       (3) The port corresponding to the new route is the next_hop port
           for the route. Thus, mark the bit in the broadcast/multicast
           routing table corresponding to the new next_hop port and
           start FORWARD_DELAY_TIMER. If this new route is for the
           switch with the minimum switch number, select it as the VSS
           and use its broadcast/multicast routing table. (See NOTE 1.)
       (4) Set the route change flag and invoke triggered update process
       (5) Return to step 1 to process the next entry.

(3) The port corresponding to the new route is the next_hop port for the route. Thus, mark the bit in the broadcast/multicast routing table corresponding to the new next_hop port and start FORWARD_DELAY_TIMER. If this new route is for the switch with the minimum switch number, select it as the VSS and use its broadcast/multicast routing table. (See NOTE 1.) (4) Set the route change flag and invoke triggered update process (5) Return to step 1 to process the next entry.

           [NOTE 1]
             There are two implementations;
              (1) Prepare a spanning tree for each route and use
                  only one corresponding to the current VSS. In this
                  case, each unicast route entry has a broadcast/unicast
                  routing table.
              (2) Prepare only one spanning tree corresponding to the
                  current VSS. In this case, a switch has only one
                  broadcast/multicast routing table.
              In this document, the former is assumed.

[NOTE 1] There are two implementations; (1) Prepare a spanning tree for each route and use only one corresponding to the current VSS. In this case, each unicast route entry has a broadcast/unicast routing table. (2) Prepare only one spanning tree corresponding to the current VSS. In this case, a switch has only one broadcast/multicast routing table. In this document, the former is assumed.

      Case 2. A corresponding entry is found

Case 2. A corresponding entry is found

       In this case, the update message is processed differently
       according to the new metric value.

In this case, the update message is processed differently according to the new metric value.

       (a) new_metric < 16 & new_metric > current_metric

(a) new_metric < 16 & new_metric > current_metric

          (1)If and only if the update is from the same port(next_hop
             port) as the existing one,
            (1-1) Update the entry
            (1-2) Initialize EXPIRATION_TIMER and GC_TIMER

(1)If and only if the update is from the same port(next_hop port) as the existing one, (1-1) Update the entry (1-2) Initialize EXPIRATION_TIMER and GC_TIMER

          (2) If the corresponding bit to the port, which the update
              message is received, is marked in the broadcast/multicast
              routing table, clear the bit.
          (3) Return to Step 1 and process the next entry.

(2) If the corresponding bit to the port, which the update message is received, is marked in the broadcast/multicast routing table, clear the bit. (3) Return to Step 1 and process the next entry.

       (b) new_metric < 16 & new_metric < current_metric

(b) new_metric < 16 & new_metric < current_metric

          (1) Update the entry and clear the bit in the
              broadcast/multicast routing table corresponding to the old
              next_hop port.
          (2) Initialize EXPIRATION_TIMER, GC_TIMER, and
              PORT_EXPIRATION_TIMER for the new next_hop port.
          (3) Mark a bit in the broadcast/multicast routing table
              corresponding to the new next_hop port and start
              FORWARD_DELAY_TIMER.

(1) Update the entry and clear the bit in the broadcast/multicast routing table corresponding to the old next_hop port. (2) Initialize EXPIRATION_TIMER, GC_TIMER, and PORT_EXPIRATION_TIMER for the new next_hop port. (3) Mark a bit in the broadcast/multicast routing table corresponding to the new next_hop port and start FORWARD_DELAY_TIMER.

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          (4) Set the route change flag and invoke triggered update with
              poisoned reverse for the new next_hop.
          (5) Return to Step 1 to process the next entry.

(4) Set the route change flag and invoke triggered update with poisoned reverse for the new next_hop. (5) Return to Step 1 to process the next entry.

       (c) new_metric < 16 & new_metric = current_metric

(c) new_metric < 16 & new_metric = current_metric

          If a new route with the same metric value as the existing
          routing table entry is received, use the old one as follows;

If a new route with the same metric value as the existing routing table entry is received, use the old one as follows;

          (1) If the new next hop is equal to the current one,
              initialize EXPIRATION_TIMER and GC_TIMER. Otherwise,
              ignore this update.
          (2) If the bit corresponding to the port, from which the
              update message was received, is marked in the
              broadcast/multicast routing table, clear the bit.
          (3) Return to Step 1 to process the next entry.

(1) If the new next hop is equal to the current one, initialize EXPIRATION_TIMER and GC_TIMER. Otherwise, ignore this update. (2) If the bit corresponding to the port, from which the update message was received, is marked in the broadcast/multicast routing table, clear the bit. (3) Return to Step 1 to process the next entry.

       (d) the new metric = 16 & the new next hop = the current one

(d) the new metric = 16 & the new next hop = the current one

          If the current metric is not equal to 16, this is a new
          unreachable information. Then,
          (1) Update the entry and clear the bit in the
              broadcast/multicast routing table corresponding to the old
              next_hop port.
          (2) If this route is for the current VSS, select a new VSS in
              the valid routing table entries. Valid means that the
              destination is reachable.
          (3) Set the route change flag and invoke triggered update
              process to notify the unreachable route.
          Otherwise,
              do nothing and return to Step 1 to process the next entry.

If the current metric is not equal to 16, this is a new unreachable information. Then, (1) Update the entry and clear the bit in the broadcast/multicast routing table corresponding to the old next_hop port. (2) If this route is for the current VSS, select a new VSS in the valid routing table entries. Valid means that the destination is reachable. (3) Set the route change flag and invoke triggered update process to notify the unreachable route. Otherwise, do nothing and return to Step 1 to process the next entry.

       (e) the new metric = 16 & the new next hop /= the current one

(e) the new metric = 16 & the new next hop /= the current one

          (1) If the bit corresponding to the port, from which the
              update message was received, is marked in the
              broadcast/multicast routing table, clear the bit.
          (2) Return to Step 1 to process the next entry.

(1) If the bit corresponding to the port, from which the update message was received, is marked in the broadcast/multicast routing table, clear the bit. (2) Return to Step 1 to process the next entry.

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5.5 Timers

5.5 Timers

   The timer routine increments the following timers and executes its
   associated process on their expiration.

The timer routine increments the following timers and executes its associated process on their expiration.

    (1) EXPIRATION_TIMER and GC_TIMER

(1) EXPIRATION_TIMER and GC_TIMER

    The EXPIRATION_TIMERs and GC_TIMERs of each entry in the unicast
    routing table are incremented every FULL_UPDATE_TIME (10 seconds by
    default). When a EXPIRATION_TIMER expires, the metric is changed to
    unreachable(16), update process is triggered, and GC_TIMER is
    started. When a GC_TIMER expires, the entry is deleted from the
    local routing table. EXPIRATION_TIMER and GC_TIMER are cleared every
    time a switch receives a routing update.

The EXPIRATION_TIMERs and GC_TIMERs of each entry in the unicast routing table are incremented every FULL_UPDATE_TIME (10 seconds by default). When a EXPIRATION_TIMER expires, the metric is changed to unreachable(16), update process is triggered, and GC_TIMER is started. When a GC_TIMER expires, the entry is deleted from the local routing table. EXPIRATION_TIMER and GC_TIMER are cleared every time a switch receives a routing update.

    (2) FORWARD_DELAY_TIMER

(2) FORWARD_DELAY_TIMER

    FORWARD_DELAY_TIMER is completely handled in the receive process and
    has no relation to the timer routine.

FORWARD_DELAY_TIMER is completely handled in the receive process and has no relation to the timer routine.

    (3) PORT_EXPIRATION_TIMER

(3) PORT_EXPIRATION_TIMER

    PORT_EXPIRATION_TIMERs associated with each bit in the
    broadcast/multicast routing table are incremented every
    FULL_UPDATE_TIME (10 seconds by default).  When the timer expires,
    the corresponding downstream switch is considered to be down and the
    corresponding bit in the broadcast/multicast routing table is
    cleared. This timer is cleared by the receive process every time a
    poisoned reverse packet is received from the corresponding switch.

PORT_EXPIRATION_TIMERs associated with each bit in the broadcast/multicast routing table are incremented every FULL_UPDATE_TIME (10 seconds by default). When the timer expires, the corresponding downstream switch is considered to be down and the corresponding bit in the broadcast/multicast routing table is cleared. This timer is cleared by the receive process every time a poisoned reverse packet is received from the corresponding switch.

6. Further considerations on implementation

6. Further considerations on implementation

6.1 Port State

6.1 Port State

   A switch assumes that every port is connected to a switch initially.
   Thus, it sends update packets to every port. When a node is connected
   to a port, the switch recognizes it by receiving an NSP request
   packet, and stops sending SSP packets to the port. Whenever a switch
   detects a connection failure such as loss of signal and out-of-
   synchronization, it should clear the internal state table
   corresponding of the port.

A switch assumes that every port is connected to a switch initially. Thus, it sends update packets to every port. When a node is connected to a port, the switch recognizes it by receiving an NSP request packet, and stops sending SSP packets to the port. Whenever a switch detects a connection failure such as loss of signal and out-of- synchronization, it should clear the internal state table corresponding of the port.

6.2 Half way connection problem

6.2 Half way connection problem

   A port consists of two channels, transmit and receive. Although it is
   easy for a node or a switch to detect a receive channel failure,
   transmit channel failure may not be detected, causing half way
   connection.  This results in a black hole.

A port consists of two channels, transmit and receive. Although it is easy for a node or a switch to detect a receive channel failure, transmit channel failure may not be detected, causing half way connection. This results in a black hole.

Murakami & Maruyama          Informational                     [Page 20]

RFC 2174                         MAPOS                         June 1997

Murakami & Maruyama Informational [Page 20] RFC 2174 MAPOS June 1997

   Thus, whenever a switch receives a SSP update packet from a port, it
   SHOULD check the status of the corresponding transmit channel.
   SONET/SDH has a feedback mechanism for that purpose. The status of
   the local transmit channel received at the remote end can be sent
   back utilizing the overhead part, FEBE(Far End Block Error) and
   FERF(Far End Receive Failure), of the corresponding receive channel.
   If the signals indicates that the transmit channel has a problem, the
   SSP packet received from the remote end should be silently discarded.
   However, some SONET/SDH services do not provide path overhead
   transparency.

Thus, whenever a switch receives a SSP update packet from a port, it SHOULD check the status of the corresponding transmit channel. SONET/SDH has a feedback mechanism for that purpose. The status of the local transmit channel received at the remote end can be sent back utilizing the overhead part, FEBE(Far End Block Error) and FERF(Far End Receive Failure), of the corresponding receive channel. If the signals indicates that the transmit channel has a problem, the SSP packet received from the remote end should be silently discarded. However, some SONET/SDH services do not provide path overhead transparency.

   Although, SONET/SDH APS(Automatic Protection Switching) can be
   utilized to switch service from a failed line to a spare line, the
   function is out of scope of this protocol.

Although, SONET/SDH APS(Automatic Protection Switching) can be utilized to switch service from a failed line to a spare line, the function is out of scope of this protocol.

7. Security Considerations

7. Security Considerations

   Security issues are not discussed in this memo.

Security issues are not discussed in this memo.

References

References

   [1]   Murakami, K. and M. Maruyama, "MAPOS - Multiple Access Protocol
         over SONET/SDH Version 1," RFC2171, June 1997.

[1] Murakami, K. and M. Maruyama, "MAPOS - Multiple Access Protocol over SONET/SDH Version 1," RFC2171, June 1997.

   [2]   CCITT Recommendation G.707: Synchronous Digital Hierarchy Bit
         Rates, 1990.

[2] CCITT Recommendation G.707: Synchronous Digital Hierarchy Bit Rates, 1990.

   [3]   CCITT Recommendation G.708: Network Node Interface for
         Synchronous Digital Hierarchy, 1990.

[3] CCITT Recommendation G.708: Network Node Interface for Synchronous Digital Hierarchy, 1990.

   [4]   CCITT Recommendation G.709: Synchronous Multiplexing Structure,
         1990.

[4] CCITT Recommendation G.709: Synchronous Multiplexing Structure, 1990.

   [5]   American National Standard for Telecommunications - Digital
         Hierarchy - Optical Interface Rates and Formats Specification,
         ANSI T1.105-1991.

[5] American National Standard for Telecommunications - Digital Hierarchy - Optical Interface Rates and Formats Specification, ANSI T1.105-1991.

   [6]   Hedrick, C., "Routing Information Protocol", STD 34, RFC 1058,
         Rutgers University, June 1988.

[6] Hedrick, C., "Routing Information Protocol", STD 34, RFC 1058, Rutgers University, June 1988.

   [7]   Malkin, G., "RIP Version 2 - Carrying Additional Information ",
         RFC1723, Xylogics, Inc., November 1994.

[7] Malkin, G., "RIP Version 2 - Carrying Additional Information ", RFC1723, Xylogics, Inc., November 1994.

   [8]   Pusateri, T., "Distance Vector Multicast Routing Protocol",
         September 1996, Work in Progress.

[8] Pusateri, T., "Distance Vector Multicast Routing Protocol", September 1996, Work in Progress.

   [9]   Murakami, K. and M. Maruyama, "A MAPOS version 1 Extension -
         Node Switch Protocol," RFC2173, June 1997.

[9] Murakami, K. and M. Maruyama, "A MAPOS version 1 Extension - Node Switch Protocol," RFC2173, June 1997.

Murakami & Maruyama          Informational                     [Page 21]

RFC 2174                         MAPOS                         June 1997

Murakami & Maruyama Informational [Page 21] RFC 2174 MAPOS June 1997

   [10]  Maruyama, M. and K. Murakami, "MAPOS Version 1 Assigned
         Numbers," RFC2172, June 1997.

[10] Maruyama, M. and K. Murakami, "MAPOS Version 1 Assigned Numbers," RFC2172, June 1997.

Acknowledgements

Acknowledgements

   The authors would like to acknowledge the contributions and
   thoughtful suggestions of John P. Mullaney, Clark Bremer, Masayuki
   Kobayashi, Paul Francis, Toshiaki Yoshida, Takahiro Sajima, and
   Satoru Yagi.

The authors would like to acknowledge the contributions and thoughtful suggestions of John P. Mullaney, Clark Bremer, Masayuki Kobayashi, Paul Francis, Toshiaki Yoshida, Takahiro Sajima, and Satoru Yagi.

Authors' Address

Authors' Address

             Ken Murakami
             NTT Software Laboratories
             3-9-11, Midori-cho
             Musashino-shi
             Tokyo 180, Japan
             E-mail: murakami@ntt-20.ecl.net

Ken Murakami NTT Software Laboratories 3-9-11, Midori-cho Musashino-shi Tokyo 180, Japan E-mail: murakami@ntt-20.ecl.net

             Mitsuru Maruyama
             NTT Software Laboratories
             3-9-11, Midori-cho
             Musashino-shi
             Tokyo 180, Japan
             E-mail: mitsuru@ntt-20.ecl.net

Mitsuru Maruyama NTT Software Laboratories 3-9-11, Midori-cho Musashino-shi Tokyo 180, Japan E-mail: mitsuru@ntt-20.ecl.net

Murakami & Maruyama          Informational                     [Page 22]

Murakami & Maruyama Informational [Page 22]

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